Unreal Engine is already connected with CAD and BIM models through Datasmith and last year got native support for point clouds (importing, visualising, and editing). It will give Unreal Engine direct access to a data type that is increasingly being used throughout design and construction. While this move will certainly be of big interest to those in gaming, visual effects and film as a quick and easy way to generate high quality 3D assets, it will also be of great significance to the AEC sector. In addition, the company has stated that Realit圜apture will continue to be supported outside of Unreal Engine.ĪEC Magazine’s thoughts on Unreal Engine photogrammetry An unlimited, perpetual enterprise license is available for $3,750 USD (down from €15,000 EUR) and pay per use credits start at $10 USD. In fact, in true Epic Games fashion, pricing for all new and existing customers will be immediately reduced. The company’s Realit圜apture software can be used to reconstruct objects and scenes of ‘any size’ from images or laser scans.īy integrating the software into the Unreal Engine ecosystem it will be easier for developers – and AEC firms – to upload a collection of photographs and create photorealistic 3D models.Īccording to Epic Games, the software can yield 3D scans with ‘unparalleled accuracy and mesh quality at speeds many times faster than competing software’.Įpic Games has stated that the Capturing Reality team will continue to grow and work closely with the Unreal Engine team to make the technology ‘more accessible and affordable’. Unreal Engine is to get new reality modelling capabilities, following the announcement that Slovakian photogrammetry software developer, Capturing Reality, has joined the Epic Games family. Capturing Reality, the Slovakian photogrammetry software developer, has joined the Epic Games family
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